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Demul 0.581 WIP

Description

Demul is a multi-system emulator gaming consoles and machine company Sega, was originally intended solely for emulation gaming console Sega Dreamcast.

Currently, the emulator also supports emulation of arcade machines based on the Sega Dreamcast: Naomi, Naomi, and two Atomiswave . In the process of developing support for Sega Model 3, Sega Hikaru, Sega Saturn.

Changelog

[05 august 2013] DEmul 0.581 WIP

Release notes:

Bugfix release. Post more issues to our tracker for further improvements: http://code.google.com/p/demul/issues/list.

Changelist:

  • DX11: add read fb to dc vram
  • DX11: bilinear and textcoord clamp/flip fixes (Samurai6 shadows, Xtreeme Sports title, etc)
  • DX11: clip mode set without GroupEn bit (18Wheleeler map, checkme), modvol clip
  • DX11: fix 1x1 mips in 16bit and IDX8 textures (road marks in Sonic2); miplevel clamp; join similar texture decoders
  • DX11: fix aspect ratio (need test)
  • DX11: fix modifier holes
  • DX11: fix scaling with RTT
  • DX11: fix z plane generation
  • DX11: force background deptmode to 7
  • DX11: hw-like trilinear filter, optimise shadow
  • DX11: network sort option
  • DX11: use clip for RenderDepth (fixes arcade 18Wheelerer), RenderDepth only shadow poly (fix Xtreme sports), UV clamp/flip/wrap inside TextureSample() (fixestextures gaps), always use color clamp (Rumble Fish attract), all fog processing after shading calc
  • DX11: use mipmap adjust, add supersample (not working)
  • HIKARU: NASCAR boot in public build
  • HIKARU: sram mapping error fix, now pharrier can bookkeep (issue #54)
  • LISTXML generation fixes
  • NAOMI: Crazy Taxi debug ctrls
  • NAOMI: a bit better Alien Front controls
  • SPU: fix cdda status set to gdrom
  • SPU: fix loop sound sonic adventure (refix from rev 1809)
  • SPU: return old adpcm decoder
  • full rewrite aica DSP

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