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WinUAE 3.3.0 Beta 7

Description

WinUAE is a 32-bit Windows version (XP/Vista/7) of the UAE Amiga Emulator. UAE is the collaborative effort of a number of Amiga enthusiasts to create a portable Amiga emulator under the GNU Public License. The source-code for all UAE versions is available, and donated code is always appreciated.

WinUAE allows you to run Amiga software under Windows, including many games, demos, and applications. General compatibility is excellent, and there are a number of enhancements in WinUAE compared to a standard Amiga computer.

Features:

WinUAE is a very feature-rich implementation of an Amiga:

  • Picasso96 RTG support, so that your Amiga can make use of all available display modes of your PC graphics-card. P96-RTG is implemented as a Zorro-III graphics-card to the Amiga.
  • CD-ROM, CDTV and CD32 drive support, for accessing Amiga CD-ROM discs.
  • Windows file-system support, so that your Amiga can use your PC hard-drive's file-system directly. Makes it easy to share files between Windows and the Amiga.
  • Full Harddisk support, for maximum compatibility, and reduced risk. HDToolbox, RDB and custom filesystems supported. Able to mount real hard disks with RDB and Amithlon partitions. Kickstart 1.3 hardfiles now supported with FastFileSystem in KS roms directory.
  • Zorro-III memory-expansion support, so that you can emulate an Amiga with up to 2GB of RAM.
  • Super-Alice custom-chip, with up to 8-Megs of Chip Memory.
  • Virtual networking support, through either your Ethernet or Dial-Up Networking connection to the world.
  • MIDI output support.
  • JIT CPU emulation.
  • Action Replay 1/2/3 support.
  • Compressed Kickstart ROM support.
  • All keys now usable as Amiga keys including Windows keys and are usable in Input-tab configuration.
  • Floppy disk speed slider and configurable floppy drive types.
  • Quickstart mode allows you to select pre-configured Amiga models
  • And many, many more!

Changelog

Beta 7:

  • Fullscreen + paused + enter GUI: GUI was invisible.
  • OSD FPS counter shows 'P' in pause mode.
  • Directory filesystem drive total/used values are not anymore converted to internal block count before again converting to AmigaOS block count. Reported Amiga-side size is now accurate.
  • Create more sane looking fake geometry for directory harddrives. (Not that anyone really cares)
  • Directory filesystem harddrive block size is dynamically adjusted to enable correct drive size information even if drive is large (>2T), as long as AOS also supports it (OS3.9+ probably required).
  • If m68k FPU is in float (32-bit) precision mode, force output register value to 32-bit precision after each host FPU operation to guarantee correct result. (Kilofix / Iris missing geometry)
  • Clear UAE boot ROM temporary variables at reset. (OS4.x reset loop after warm reset)
  • Added 20 bytes of empty space after directory filesystem volume node. If OS4 decides to use it for something. (OS4 volume node is 20 bytes larger. UAE puts it in hardware board space, it can't use DOS functions to allocate it).
  • Implemented OS4 ACTION_FILESYSTEM_ATTR directory filesystem dos packet.
  • Selecting none in Game Ports reverted back to previously selected device/layout.

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