Cemu detailed changelog for 1.7.3d Patreon release date: 2017-03-10 Public release date: 2017-03-17
New in public release:
- general: New game profiles
New in 1.7.3d:
- GX2: 1.7.3 accidentally broke compatibility with pre-1.7.3 cached shaders. This hotfix restores backward compatibility.
- Also made some adjustments to guarantee this doesn't happen again in the future.
New in 1.7.3b/c:
- JIT: Fixed potential softlock for busy-wait loops which use the LWARX/STWCX instructions
GX2: Fixed incorrect shader source generated for streamout write exports when the shader is optimized for float-only
New in 1.7.3:
- JIT: LWARX instruction now consumes multiple virtual cycles. This speeds up busy wait loops.
- general: Screensaver/Standby should no longer come up while a game is playing in Cemu
- coreinit: Added API LCDisableDMA(), LCGetAllocatableSize(), MPResetTaskQ(), OSPeekMessage(), OSEnableHomeButtonMenu()
- coreinit: Fixed bug in LCEnableDMA()
- coreinit/FS: FSOpenFile() is no longer blocking CPU execution
- coreinit/FS: Added internal support for priority-based path overloading
- coreinit/FS: Cemu will load patched game files automatically from mlc01/usr/title/../../
- ACP: Added ACP library. New API: ACPCheckApplicationDeviceEmulation()
- AOC: Added proper support for AOC library. Addon content (DLC) is automatically loaded from mlc01/usr/title/../../aoc/ or mlc01/usr/title/../../<aoc_titleId>/
- AX: Fixed internal ADPCM playback offset calculation for addresses above 0x80000000
- Input: Fixed bug that caused non-keyboard buttons to be detected as keyboard input
- GX2: Improved implementation for GX2CalcTVSize() and GX2CalcDRCSize()
- GX2: Shader code optimizations. Up to 40% faster compile time for float-only shaders (measured on NVIDIA)
- GX2: Added support for shader OP3 CNDGT_INT instruction
- GX2: Added support for vertex format FMT_16_16_16_16, nfa=0, signed=0
- GX2: Fixed software streamout reading format 32_32_32_FLOAT incorrectly
- GX2: Added support for vertex shader gl_PointSize export
- GX2: Fixed a race condition in which the GPU7 command processor could run ahead of the current write pointer before GX2Init() was called
- GX2: Fixed sampler min and mag filter value being read from wrong register bits
- GX2: Added support for streamout binding the same buffer as input and output
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