• Print

Cemu 1.7.3

Description

Cemu is a Highly experimental software to emulate Wii U applications on PC

 

  • Can run encrypted Wii U images (WUD) and RPX/RPL files
  • Internal resolution is 1920x1080 (if supported by game)
  • Contains basically no optimizations. Expect slow framerates and long load times.
  • Windows 7 or above (x64) (other platforms may be supported later)
  • Requires OpenGL 4.0
  • Tested on NVIDIA and AMD: Runs fine on most recent driver
  • Tested on Intel: Garbled output but runs if OpenGL version is supported

Changelog

Cemu detailed changelog for 1.7.3d
Patreon release date: 2017-03-10
Public release date: 2017-03-17

 

New in public release:

  • general: New game profiles

 

New in 1.7.3d:

  • GX2: 1.7.3 accidentally broke compatibility with pre-1.7.3 cached shaders. This hotfix restores backward compatibility.
  • Also made some adjustments to guarantee this doesn't happen again in the future.

 

New in 1.7.3b/c:

  • JIT: Fixed potential softlock for busy-wait loops which use the LWARX/STWCX instructions
    GX2: Fixed incorrect shader source generated for streamout write exports when the shader is optimized for float-only

 

New in 1.7.3:

  • JIT: LWARX instruction now consumes multiple virtual cycles. This speeds up busy wait loops.
  • general: Screensaver/Standby should no longer come up while a game is playing in Cemu
  • coreinit: Added API LCDisableDMA(), LCGetAllocatableSize(), MPResetTaskQ(), OSPeekMessage(), OSEnableHomeButtonMenu()
  • coreinit: Fixed bug in LCEnableDMA()
  • coreinit/FS: FSOpenFile() is no longer blocking CPU execution
  • coreinit/FS: Added internal support for priority-based path overloading
  • coreinit/FS: Cemu will load patched game files automatically from mlc01/usr/title/../../
  • ACP: Added ACP library. New API: ACPCheckApplicationDeviceEmulation()
  • AOC: Added proper support for AOC library. Addon content (DLC) is automatically loaded from mlc01/usr/title/../../aoc/ or mlc01/usr/title/../../<aoc_titleId>/
  • AX: Fixed internal ADPCM playback offset calculation for addresses above 0x80000000
  • Input: Fixed bug that caused non-keyboard buttons to be detected as keyboard input
  • GX2: Improved implementation for GX2CalcTVSize() and GX2CalcDRCSize()
  • GX2: Shader code optimizations. Up to 40% faster compile time for float-only shaders (measured on NVIDIA)
  • GX2: Added support for shader OP3 CNDGT_INT instruction
  • GX2: Added support for vertex format FMT_16_16_16_16, nfa=0, signed=0
  • GX2: Fixed software streamout reading format 32_32_32_FLOAT incorrectly
  • GX2: Added support for vertex shader gl_PointSize export
  • GX2: Fixed a race condition in which the GPU7 command processor could run ahead of the current write pointer before GX2Init() was called
  • GX2: Fixed sampler min and mag filter value being read from wrong register bits
  • GX2: Added support for streamout binding the same buffer as input and output

Links

cemu emulator

Downloads

Gallery

Loading video...

 
 

Comments

blog comments powered by Disqus