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Mednafen 0.9.46

Description

Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken, in the PNG file format, at the press of a button. Mednafen can record audiovisual movies in the QuickTime file format, with several different lossless codecs supported.

 

The following systems are supported(refer to the emulation module documentation for more details):

 

  • Atari Lynx
  • Neo Geo Pocket (Color)
  • WonderSwan
  • GameBoy (Color)
  • GameBoy Advance
  • Nintendo Entertainment System
  • Super Nintendo Entertainment System/Super Famicom
  • Virtual Boy
  • PC Engine/TurboGrafx 16 (CD)
  • SuperGrafx
  • PC-FX
  • Sega Game Gear
  • Sega Genesis/Megadrive
  • Sega Master System
  • Sega Saturn (experimental, x86_64 only)
  • Sony PlayStation

 


Mednafen is distributed under the terms of the GNU GPLv2.

 

Due to the threaded model of emulation used in Mednafen, and limitations of SDL, a joystick is preferred over a keyboard to play games, as the joystick will have slightly less latency, although the latency differences may not be perceptible to most people.

Changelog

Mednafen 0.9.46 August 10, 2017 - 22:50 PDT

A small update, primarily to fix a few bugs.

Changes:

  • August 10, 2017:
    • Compile with explicit -fstrict-aliasing, for distributions/OSes that have configured gcc to
    • not enable strict aliasing at -O2(and possibly other levels).
    • Fixed a bug that could, under certain conditions, cause emulator OSD elements to not be updated in the time after entering frame advance mode and before a frame advance.
  • August 7, 2017:
    • Use a sorted std::vector instead of std::multimap to store current settings, to reduce memory usage.
  • August 6, 2017:
    • SS: Added ss.input.port*.3dpad.mode.defpos settings to control the default position of the digital/analog mode switch.
  • August 5, 2017:
    • Allow addresses above FFFF to be entered as the logical watch address in the debugger.
  • August 4, 2017:
    • SS: Added kludge to fix layer offset problem in "Daytona USA CCE".
    • NES: The functionality controlled by setting "nes.fnscan" now recognizes "(F)" and "(France)" as PAL.
    • NES: Added support for iNES mapper 40.
  • July 11, 2017:
    • Utilize _byteswap_*() functions in endian.h when compiling with Microsoft's C++ compiler.
  • June 22, 2017:
    • Fixed a couple of minor issues(log header formatting, and skipped logging of first instruction in step mode) with the debugger's undocumented trace log feature.
    • NES: Corrected the period of PAL noise channel frequency setting 0x1.
  • June 21, 2017:
    • NES: Fixed a few square wave sound channel emulation bugs(wrong phase for duty setting 3, and failing to clock the period counter when the channel is silenced).

Links

Mednafen - Multi-system Emulator

Downloads

Gallery


 
 

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