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HDNes 28-4-2013

Description

Only mapper 000-004, 016, 153, 159  is supported at the moment.

Requires graphics card glsl version 330 or above.

How to use graphics pack editor (for CHR ROM games only!):

  • Recommanded way to create a graphics pack for a new game 
    • Select "Manual" for "Generate data for graphics pack editor" on the "Video" page.
    • Play the game as usual.
    • Press "Generate data" key (default F5) when the screen has new tiles you want to change.
    • Go to "Graphics Pack Editor" page, choose a scale factor, choose a screen shot and click the "Auto generate" button to export the graphics to HD pack.
    • Select "Automatic" for "Generate data for graphics pack editor" on the "Video" page.
    • Play the game as usual.
    • Go to "Graphics Pack Editor" page, choose "All" for screen shot and click the "Auto generate" button to export the graphics to HD pack.
    • Go to the rom directory, find a directory with the same name as the game and edit the png files inside. 
  • Load existing graphics pack
    • Select the game on the "General" page.
    • Go to "Graphics Pack Editor" page and click the "Load pack data" button to load existing pack data.
  • Import your own png files
    • After the graphics pack is loaded, go to "Graphics Pack Editor" page and click the "Browse" button to select your image. The image will be available for use in the pack.

Many thanks to: 

Quietust for helping with EEPROM of Bandai FCG board, rainwarrior for fixing a bug in fragment shaders

Changelog

28-4-2013:

  • Changed the generate data function so tiles which are partially outside the screen will not be recorded.
  • Fixed a bug with HD pack when a 16 pixel high sprite drop out of the screen (eg big Mario drops into a pit)
  • Added pause and unpause key.
  • Added a run one frame key.
  • Added a manual mode to data generation and added a manual generate data key.
  • When a screen shot is choosen, the emulator will generate HD pack data with tiles matching the actual screen shot. However currently this only works with background tiles as sprite tiles can be flipped and can overlap with other tiles.
  • Fixed a problem with nVidia graphics card. Thank you rainwarrior! 

Thank you Macbee for showing me HiSMS.

leosmendes, thank you for your encouragement.

Links

Homepage

Downloads

Gallery

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