
|
 |
A
Button | |
The
oversized primary action A button serves as the
'home' for the gamer's thumb. It is the most
used and easily accessed
button. | |
 |
B
Button | |
The
red B button is the secondary action button and
as the back button when navigating menus. The
button is a little harder to access than X &
Y. | |
 |
Camera
Stick | |
An
innovation in video game controls, the C
(camera) Stick allows for in-game camera
control. The stick also serves as a secondary
analog
pad. | |
 |
D
Pad | |
The
legacy eight-way digital directional 'D' pad is
frequently used in side scroller games, menus,
and fighting
games. | |
 |
Analog
Pad | |
The
analog pad that allows for degrees of motion in
gaming is perfectly situated on the GameCube
controller. | | |

|
 |
X
Button | |
The Y
& X buttons are easily accessed by rolling
the thumb off the A button. X & Y were first
added to Nintendo controllers on the
SNES. | |
 |
Y
Button | |
The Y
& X buttons are easily accessed by rolling
the thumb off the A button. Because of its
position, Y is the de facto jump
button. | |
 |
Z-Trigger | |
The
purple digital Z-trigger is used less frequently
than the other buttons on the controller because
of its
location. | |
 |
L & R Shoulder
Triggers | |
L
& R are pressure sensitive analog shoulder
triggers. They feature a "digital click," which
is accessed once the triggers are pressed all
the
way. | | |

|