Title Page
1. Copyright & Registration
2. Quick Start
2.1 What is Power64?
2.2 Installation and Registration
2.3 Using the Demo Programs
2.4 Running a Game from a Disk Image (*.D64, *.X64, *.G41, *.D71 and *.D81) File
2.5 Running a Game from a ZipCoded (1!, 2!, ...) Disk Image
2.6 Running a Game from the Hard Disk (*.PRG/ *.C64/ *.CBM or *.P00) File
2.7 Using ZIP Archives with C64 programs
2.8 Running a Game from a Tape Image (*.T64) or Lynx File
2.9 Running a Game from a Tape Image (*.TAP)
2.10 Running a Game from a ROM Cartridge Image (*.CRT)
2.11 Running a Game from a RAM Image
2.12 General Hints on Game Controls
2.13 Troubleshooting
2.14 What is new in Power64 4.9.5?
2.15 Future of Power64
3. Getting more C64 Games for Power64
3.1 Games on CD-ROM
3.2 Games on the Internet
3.2.1 Downloading and Unpacking Hints
3.2.2 Uploading and Packing Hints
3.3 Other Internet Resources
3.4 Using original 1541 Floppy disks
3.5 Using original cassette tapes
4. Basic Usage
4.1 The Emulated Commodore 64
4.2 Storage Devices
4.3 File Management
4.4 RAM Images
4.5 Screen Saver
5. Devices
5.1 MOS 6510 Processor and Emulator Speed
5.2 Video Options
5.3 Sound Options
5.4 Keyboard
5.5 Joysticks
5.5.1 Sample Joystick Configuration for a Mac with one USB Joystick
5.5.2 Sample Joystick Configuration for a Mac with two USB Joysticks
5.6 Mouse, Paddles & Light Pen
5.7 Floppy Disk
5.8 Hard Disk
5.9 C64 Programs in a ZIP Archive
5.10 Tape & Lynx Files in a Tape Drive
5.11 Tape & Lynx Files in a Disk Drive
5.12 TAP Tape files in a Tape Drive
5.13 Disk & Tape Options
5.14 Directory Options
5.15 Printer
5.16 System ROM Patches
5.17 Cheat Options
6. Monitor/Debugger
7. Built-In Programs
7.1 SMON
7.2 NEW Magician
7.3 Joystick Demo
7.4 Block Out
7.5 Serpentine
7.6 Quadromania
7.7 Adding Custom Programs
8. GEOS
8.1 Disk-Access in GEOS
8.2 Mouse-Control in GEOS
8.3 Printing in GEOS
8.4 RAM Expansion in GEOS
8.5 Date and Time in GEOS
9. Version History
10. Thanks
Appendix A: Commodore 64 BASIC V2
Appendix B: List of Floppy Disk Commands
Appendix C: M6510 Assembler
Appendix D: C64 Custom Chips
D.1 VIC 6567 (Video Controller) - D000-D02E
D.2 SID 6581 (Sound Interface Device) - D400-D41C
D.3 CIA 6526 (Complex Interface Adapter)
CIA1: DC00-DC0F / CIA2: DD00-DD0F
D.4 CPU 6510 Port
Appendix E: Emulator File Formats
E.1 *.P00 Program Format
E.2 *.C64 Program Format
E.3 *.X64 Floppy Disk Image Format
E.4 *.D64 Floppy Disk Image Format
E.5 ZipCode Disk Format (1!*, 2!*, etc.)
E.6 *.D71 Floppy Disk Image Format
E.7 *.D81 Floppy Disk Image Format
E.8 *.Lynx File Format
E.9 *.T64 Tape Image Format
E.10 *.TAP (*.RAW) Tape Image Format
E.11 *.CRT ROM Modul Format
E.12 RAM Snapshot File
E.13 Commodore64 Audio File (reSID Sound File)
Appendix F: Emulator Detection - Where am I?
Source: Power64 - Read Me - 00-Contents.html
Power64 Homepage:
http://www.infinite-loop.at
and
http://www.salto.at
- EMail:
support@salto.at
© Roland Lieger, Goethegasse 39, A-2340 Mödling, Austria - Europe
Last Changed: Feb. 24, 2008