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ColEm 4.8

Description

ColEm will run software written for the ColecoVision video game console.

  • Specifically optimized for Android devices, using assembly language and hardware acceleration to run at maximal possible speed.
  • Supports full screen landscape and portrait modes, with options for simulating scanlines and fuzzy display.
  • Save gameplay at any point and go back to that point once your character gets killed.
  • Share your current position in a game with other users via State Exchange feature.
  • Play with other users over a local network or Internet via NetPlay feature.
  • Play with your hardware keyboard, gamepad, touch screen, or accelerometer.
  • Xperia Play special buttons and Sixaxis gamepads supported.

 

ColEm package itself does not contain any games. You should place your own game files onto the SD card before running ColEm.

Changelog

The latest version, published on November 24 2019, fixes AY8910 PSG emulation used in SGM games. I have also fixed saving gameplay states in games with built-in SRAM.

 

Recent ColEm releases also added support for 2kB SRAM found in the Lord Of The Dungeon game, Super Game Module (SGM) emulation, 24c08 and 24c256 EEPROM emulation, and other modern features important to the homebrew community.

 

The latest Android version can be downloaded from Google Play. If you like it, you can also download the deluxe version with more features. Please, give it a try and report any encountered problems in the discussion group.

 

ColEm supports both standard and SuperAction controllers, including the spinners (controlled with mouse movement). I have also started adding Coleco Adam emulation but it is not finished yet. Please see the documentation for the full list of changes and additions.

Links

ColEm: Portable ColecoVision Emulator

Downloads

Gallery


 
 

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