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Emulicious 2020-04-03

Description

Emulicious is a free to use multi-system emulator for Windows, Linux, Mac OS(X) and any other operating system supporting Java SE.

You don’t need to install Java on your system in order to run Emulicious. It only requires the Java binaries to run. For Windows users there’s a download including current Java binaries (see Emulicious Downloads Section).

 

Emulicious consists of the following emulators:

  • A Nintendo Game Boy Emulator
  • A Nintendo Game Boy Color Emulator
  • A Sega Master System Emulator
  • A Sega Game Gear Emulator

 

Even though Emulicious aims for precision and accurate emulation it still provides some additional features and tools:

  • Automatic Updates
  • Adjustable Turbo
  • Adjustable Throttle
  • IPS Patching
  • Savestates (Master System/Game Gear only)

 

Tools:

  • Debugger (including an interactive disassembler with automated code/data separation)
  • Profiler
  • Tracer
  • Coverage Analyzer
  • Memory Editor
  • Palette Viewer
  • Tile Viewer
  • Tilemap Viewer
  • Sprite Viewer
  • Data Plotter
  • RAM Search
  • RAM Watch
  • Memory Tracer (Master System/Game Gear only)

 

The debugger provides many features that can be useful for ROM hacking and Homebrew development. It provides customizable syntax highlighting, trace logging, breakpoints and watchpoints. It also allows to load source files to show instead of a disassembly of your ROM. A Reference Hierarchy helps in understanding a program flow, the profiler helps in identifying performance hotspots. A powerful expression syntax allows the definition of useful conditions for breakpoints/watchpoints. Breakpoints halting on accesses of uninitialized memory and inconsistent states after interrupts can help to avoid unnecessary programming mistakes.

Changelog

Emulicious received a minor update!

 

The update comes with the following improvements:

  • When using Table Files the Memory Editor now shows all symbols (e.g. [LF])
  • Added missing label for the volume of the noise channel of the Mastersystem
  • Fixed a bug where some persisted breakpoints did not work anymore
  • Fixed that very long lines did not fully display in the debugger
  • Added a status bar to the debugger showing size and cycles of selected lines
  • Reduced delay caused by the debugger when changing a lot of bytes
  • in the Memory Editor

Links

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Downloads

Gallery


 
 

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