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Dolwin 0.130


Dolwin is work-in-progress emulator of Nintendo GameCube console.


The goal of the emulator is to research the hardware features of GameCube and reverse engineer technologies used to develop games for this platform. GameCube is the hardware masterpiece of Nintendo engineers and it's a pleasure to explore this device and discover something new for yourself.


This project is revived from 2004 in 2020.


Dolwin 0.130 Release Notes

The release with unlucky number 13 was split into two releases: 0.130 and 0.131. These superstitious programmers.


What's new:

  • MMU support
  • Support cache emulation
  • Dynamic recompiler (JITC)
  • Improved emulation of graphics FIFO
  • Many other minor improvements
  • All these things were added experimentally and at the moment the cache and recompiler are temporarily disabled. If you are a developer, you can rebuild Dolwin with the cache and recompiler turned on.


The cache is enabled with the command CacheDebugDisable 0.


The recompiler is turned on in SRC\Core\Gekko.cpp, line 20 (but the interpreter must be disabled).


Between 0.130 and 0.131, I will try to fix all incomprehensible bugs with cache and recompiler so that they are included in the next release.







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